A method of playing a game that includes a plurality of tiles that are marked with a number, a letter, or a pictorial symbol. Each player aims to replicate a sequence on identical game cards with allocated, swapped, and chosen tiles, using sets within chosen sequence. The method may be implemented by a game kit comprising physical tiles, tile racks, and other physical items. Alternatively the method may be implemented by software and run on a computerized device, which may include a networked computer server and various remote computerized player devices.
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